
Its focus is the movie industry, and with a copy of Maya and enough time to render frames, you could make motion picture quality graphics and special effects. Instead, I’m going to let you know why you, as a game developer, do not need Maya and possibly never will.Īutodesk Maya is expensive for a reason. I’ve been working with Maya for almost 10 years so there are many good things I could say. Normally you’d expect a similar summary of Autodesk Maya at this point. Otherwise, there’s a good chance that before your game’s development is complete you are going to need more than it can offer. If you are only looking to make placeholders for your programs to work, or only need to make rough static mockups for someone else to improve, Blender will suit your needs. Blender is different enough from Autodesk to require quite a bit of relearning when switching between them. The problem (if you consider this to be one) with Blender is the more you learn, the faster the limitations become apparent. Many of the high-quality online learning centers have regular sales and discounts, almost continuously in some cases, so it’s easy to get your foot in the door. In the situation where you are supporting your game’s development spending $10-$15 on a professional beginner course is a wise idea. As is often the case when there is too much free quantity, quality becomes an issue, but beyond that are numerous paid learning resources. Blender is a free 3D modeling tool and there are lots of resources you can find as a result.
